Game Character Promos Without a Capture Team
Concept stills, turnarounds, short motion — the /use-cases/gaming path.
Pixogen Team
Published Aug 14, 2026 · Updated Aug 14, 2026

Promo art is a schedule, not a render farm
Indie teams use Pixogen for store-page stills and 6-second teaser loops, not for shipping the mesh. Keep the silhouette consistent with the in-engine character or the community will call it bait.
This page is the Pixogen-specific version of the topic. Credit numbers below match the generate button in the studio as of August 2026. If a model ships a new badge, we update the routing note here within a day — that is the newsroom rule, not a landing-page rewrite.
Credit math
12 stills + 2 motion loops. Often one Starter pack for a patch trailer still set.
Credits never expire. Failed jobs refund automatically. Do not budget as if a missed render is gone. Packs start at 200 credits for $19.99; a launch week for a persona is usually cheaper than one stock-license bundle.
Pipeline on Pixogen
/use-cases/gaming. Reference lock on the concept sheet.
Internal links that belong on this job: the matching tool landing, the pipeline hub, and one glossary term. Do not leave a guide live without those three. Related reading lives in Learn and Academy, not in a footer dump.
Model routing
Qwen or Flow depending on stylized vs photoreal. Wan 3 for cloth capes.
If you are choosing an engine for the first time, open /models/compare. Portraits, motion, lipsync and photoreal each have a different default. Wan 3.0 is the motion hero as of this writing; Nano Banana 2 still wins in-image text.
Mistakes that waste credits
- Promising gameplay footage you generated.
Publish checklist
- Lock identity before you batch.
- Write the credit total on the brief so the client sees the number before the job.
- Export clean — no watermark — then brand in your editor.
- Ping the changelog if this guide rode a model drop.
See /ai-character-generator, /image-to-video.